Thursday, December 1st, 2016
17 Years of Unreal Tournament
Today it is hard not to think of how the time has flown. 17 years ago, Unreal Tournament was unleashed on the world beginning a new age of multiplayer gaming. It's not that multiplayer games didn't exist before 1999. They absolutely did. But in 1999, games went from including multiplayer as an afterthought because it was complicated to configure and use to being a primary focus and the selling point of many games. Sure, Unreal and Half Life had fairly simple to use multiplayer. But neither of those games were sold using their multiplayer component as the primary focus of gaming.
Modern gaming owes a lot to UT and Quake 3. Today, more games than ever are sold as multiplayer games with a single player component as opposed to vice versa. These two games proved that the model could work and it did.
Along with that, an amazing community formed to learn and play the game together. When PlanetUnreal launched in 1999, it was one of a small cadre of Planet sites that joined the Gamespy network. To emphasize how the landscape has changed, Gamespy is gone having been through multiple owners and now essentially run as an archive of those many years of gaming coverage. PlanetUnreal hasn't been updated since May 2011. PlanetQuake redirects to IGN. The vast majority of video game community sites have been swallowed up by a few massive players. Most independent sites have moved to Youtube and Twitch where readers and viewers tend to go for their game news today. Even the concept of a "game forum" has begun to be an outdated form of engaging and communicating about our favorite games.
17 years ago it was a fantasy to try to share a video clip of a game you were playing.
As most of our community is probably aware, this has left BeyondUnreal in a kind of odd place. Our last news post was almost an entire year ago and we only had maybe a dozen posts in all of 2015. We have done very little in 2016. For the foreseeable future, the front page will struggle as the remaining BU team is small and the number of games to cover keeps rising exponentially.
When I took over BeyondUnreal, I told myself that I would keep the site running as long as I was capable of doing so. Today, that has not changed. I plan to continue running the site and the forums indefinitely. There is a cost associated with this, and in the next few weeks or months I plan to offer a way to donate to help me keep the site running. Donations would only be used to maintain the site and make upgrades that will allow me to bring more of our hosted sites online. Many of these sites are very old and have security flaws or general inefficiencies that make them difficult to run on the hardware that BeyondUnreal is currently using but I have all the data and I plan to bring them online as time, money, and motivation align. Personally, I feel like it is important to keep the site running and providing the history that we built over the last nearly two decades.
I want to close with a very big and healthy THANK YOU to our community over the past 17 years. You have been my friends (sometimes frenemies, yes I just said that), people I gamed with and formed opinions through, people that helped to shape who I am today and I am forever grateful for your participation on this site and in my life. It really has been an amazing ride and I couldn't have done it without the help and support of so many people. Really, thank you so much!
And here's to another 17 years of BeyondUnreal!
P.S.: If you are one of these new fangled technology people, we have an official Discord server and all are welcome to join.
Monday, December 7th, 2015
Paragon Gameplay Trailer
Epic Games have lifted the lid of Paragon, a MOBA coming to PC and PS4 in 2016.
Friday, November 6th, 2015
Epic unveils Paragon...kinda
The latest game from Epic games has been announced, but that is about it.
Paragon at this point in time could be just about anything, and in the coming weeks Epic will be revealing more information.
Currently all we know is there are possibly 5 playable characters, Twinblast, Steel, Sparrow, Dekker and Grux and that is it. The site contains little information currently so we are all wondering what could possibly be happening.
Monday, August 24th, 2015
CliffyB Unveiling New Game This Week
To some he will always be CliffyB, to others all they know is he was the creator of Gears of War. Now, he's back with his latest title for PC.
I *told* you to #BraceYourself ... Register now: http://t.co/wOxsFsXplO
Trust me, folks - buckle up.
I am so excited right now. :) :) :)
— Cliff Bleszinski (@therealcliffyb) August 23, 2015
With various counters up on the site it looks like information will be drip fed to us in the next few days before the reveal at 9am PT / 12pm ET / 5pm GMT on Wednesday.
Wednesday, August 19th, 2015
Gearbox owns Duke Nukem
Gearbox vs 3D Realms & Interceptor Entertainment has been an ongoing battle since Feb '14 since 3D Realms gave Interceptor a license to develop a Duke Nukem titled game. However a joint statement has now been made by all parties involved after a settlement had been agreed on in May.
I’m really happy that the lawsuit between Gearbox, 3DR, and Interceptor has come to an end. Right now, I, along with my Interceptor colleagues, are busy making the finishing touches on “Bombshell.” We can’t wait until you guys can play it! - Frederick Schreiber
Let's hope that now this has been resolved something will come along that isn't DNF.