Friday, November 20th, 2009
Frontlines: Fuel Of War - Weekend Deal
Unreal Engine 3 powered Frontlines: Fuel of War is the Weekend Deal on Steam. At 75% off, it can be yours for a mere $7.49. The Kaos Studios / THQ title received average to mixed reviews upon release. The online mode is intended to be its main attraction, but it does include a campaign mode.
Killing Floor Patched
Killing Floor owners will find that, upon logging into Steam, a patch has been released that addresses two specific issues:
- Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor, KF-Offices, and KF-Wyre
- Further reduced the memory utilization in the Killing Floor Client
Planet 51 Powered By Unreal Engine 3
Pyro Studios announces it is using Unreal Engine 3 to construct its Planet 51 videogame, which is based off of the animated film of the same name by Ilion Animation Studios. The SEGA published title is available for Xbox 360, PlayStation 3, Wii and Nintendo DS. Though the release does not say, I'm going to guess UE3 was used for the first two but not the latter.
“This being a movie-based game for next-generation consoles, we had time restrictions and a hard deadline which required a very solid engine that would allow us to ship on time,” said Juan Franco, game director at Pyro Studios. “We chose Unreal because the engine is very stable, and it gave us a group of tools that enabled us to polish our game. It helped keep our focus through the game’s development, reducing the development time and allowing the team to focus on creativity.”
“Pyro has done a great job expressing the visual style of the animated movie with the game itself, and it looks like a lot of fun,” said Mark Rein, vice president, Epic Games. “When I saw this game at E3 this year, even I couldn't tell it was made with Unreal Engine 3. Planet 51: The Game does a great job of demonstrating the versatility developers expect from Unreal, and this is particularly evidenced by its distinct visual execution.”
Wednesday, November 18th, 2009
BU Reviews: Batman Arkham Asylum
If you're a fan of Batman or not, you might just find yourself having a good time with Batman Arkham Asylum. We did. In fact, we had such a good time we took our sweet-ass time reviewing it. If you want to just skip to the chase - go buy it.
Otherwise, read on.

Monday, November 16th, 2009
Unreal Development Kit Hotfix Released
A hotfix for the Unreal Development Kit (UDK) November beta version is now available. Following is a list of updates:
- Shader compiler no longer crashes when the log is not writable.
- Game/editor will run without having to first check for existing script files.
- Windows XP: Emissive lights causing purple lighting have been fixed.
- Windows 7: Added new SpeedTree binaries to address OS-specific issue.
- Added check to confirm GPU meets minimum requirements.
- Implemented fix for some SpeedTree trees causing crashes.
- Added fix for invalid characters being allowed in journal files causing database corruption.
- Incorporated fix for making a game in non-English and then running it on another non-English machine.
- Installer
- If a prerequisite fails to install, the install will still continue and warn at the end.
- Enhanced the check for a valid install path.
- If the installer is skipped, the EULA comes up once.
- Fixed CZE install not finding the EULA.
- Fixed problem if temp install folders were deleted between install and uninstall.
- Fixed problem if maps were named in non-ASCII characters.


