Friday, November 6th, 2015
Epic unveils Paragon...kinda
The latest game from Epic games has been announced, but that is about it.
Paragon at this point in time could be just about anything, and in the coming weeks Epic will be revealing more information.
Currently all we know is there are possibly 5 playable characters, Twinblast, Steel, Sparrow, Dekker and Grux and that is it. The site contains little information currently so we are all wondering what could possibly be happening.
Monday, August 24th, 2015
CliffyB Unveiling New Game This Week
To some he will always be CliffyB, to others all they know is he was the creator of Gears of War. Now, he's back with his latest title for PC.
With various counters up on the site it looks like information will be drip fed to us in the next few days before the reveal at 9am PT / 12pm ET / 5pm GMT on Wednesday.
Wednesday, August 19th, 2015
Gearbox owns Duke Nukem
Gearbox vs 3D Realms & Interceptor Entertainment has been an ongoing battle since Feb '14 since 3D Realms gave Interceptor a license to develop a Duke Nukem titled game. However a joint statement has now been made by all parties involved after a settlement had been agreed on in May.
I’m really happy that the lawsuit between Gearbox, 3DR, and Interceptor has come to an end. Right now, I, along with my Interceptor colleagues, are busy making the finishing touches on “Bombshell.” We can’t wait until you guys can play it! - Frederick Schreiber
Let's hope that now this has been resolved something will come along that isn't DNF.
Wednesday, July 15th, 2015
Rocket League is a UE3 Carball... MUST PLAY!
If you haven't heard by now somehow, there is this game called Rocket League. It is a thing and you should buy and/or play it.
Now that I clearly have your undivided attention, let's get real. Rocket League is the sequel to Super Acrobatic something something cars that nobody remembers or played. The difference this time is that lots of people play it and it is good. The fact that as I write this the game has over 13k players playing on Steam and peaked at almost 20k today should tell you a lot, but it is also available on PS4 and has cross platform play behind the scenes making the pool of potential players pretty large. I have had no trouble finding a game at all hours of the day or night. I even got matched up to a game in the UK and lag was not much of a factor in the game. Very surprising, and VERY fun.
And you don't have to take my word for it. Everyone is giving this game good reviews. Like, Destructoid. And Gamespot. And Rock, Paper, Shotgun. And Polygon. And PC Gamer. And probably everyone else.
The game definitely deserves 9001 monkey nuts, which is why you should now proceed to go and buy and play it.
BeyondUnreal is dead! Long live BeyondUnreal!
All good things come to an end, except BeyondUnreal. Yeah, the site is in disrepair and the updates are extremely slow, but don't let that clickbait title fool you, we are here for the long haul. Unfortunately, our host for the past 4 years, AtomicGamer, is shutting down at the end of this month.
Some of you probably know that I recently took just the forums independent again. I believe we get enough traffic to keep the site running on paltry ad revenues with a little stipend out of my own pocket almost indefinitely. It has gotten extraordinarily easier to run cheap VPSes that go a long way since we started this site back in 1997 as PlanetUnreal and then making the massive transition to BeyondUnreal a year later. But that is a story for another time. At any rate, here's a short FAQ about what will happen next.
What is going to happen to BeyondUnreal?
Nothing. BeyondUnreal will continue on in it's current zombie-like state. We will be taking the site independent.
Where will you be moving?
For practical reasons, we will be moving to DigitalOcean for hosting in the near term.
What about [insert favorite BeyondUnreal hosted site here]?
In the short term, many of the current hosted sites will go offline as we transition to new hosting. However, all current hosted sites will remain available and we are hoping that going independent will give us the freedom to bring back a few old favorites, as well *coughnalicitycough*
How will you pay for this?
As mentioned above, the site generates enough traffic to mostly pay for itself right now. I have been seeding it with some money to get it to that point. We will also be adding a donation mechanism for people who want to help keep the site and forums alive and also help pay for our UT4 server.
I'm scared... hold me?
Uhh, I'm sure you can find someone else in the community to handle that for you.
Finally, I just want to thank all of our visitors now and in the past. We have been very lucky to have such a committed and vibrant community over the years and it is thanks to all of you that we do this. With the release of UE4, I suspect that the Unreal and Unreal Engine ball will start rolling again. With a new Unreal Tournament on the way, we hope the community will flourish like it did back in the old days. We might be down, but we are definitely not out.
LONG LIVE BEYONDUNREAL!
P.S. If you want to help making the site more active please e-mail or PM hal or I to discuss it further.