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Viewing Post from Wednesday Sep 24, 2008

UT3 PS3 Patch 2

Plug in your PS3, pop in your UT3 disc and await patch two, which was released yesterday. Patch 2 changes include:

  • Dedicated PC server support for PS3 clients
  • Various AI fixes/tweaks
  • Tweaked bot taunting frequency.
  • Players have priority over bots for touching flag.
  • AI difficulty tweaks.
  • Improved bot decision making for whether to attack node or enemy.
  • Bots don't camp orb spawners as much.
  • Improved AI for locking node with orb.
  • Improved low skill bots use of SPMA.
  • Added bot taunting animation support.
  • Improved bot informational voice message frequency and message selection.
  • Tweaked AI skill auto-adjust in campaign.
  • Improved AI for using Flak Cannon.
  • Improved AI for using Impact Hammer.
  • Improved AI for using Link Gun.
  • Improved AI decision making for whether target can be attacked.
  • Fixed replication of bot aiming pitch.
  • Fixed core damaging exploit with shaped charge.
  • Avoid NaNs in angular velocity, coming from ToAxisAndAngle.
  • Fix for assert trying to replicate zero FQuat (eg. replicating physics before struct has been filled in)
  • Fixed issue where hoverboard failed to be created.
  • Fixed not always showing portraits for banter during campaign.
  • Duel match ends if one player leaves.
  • More fixes for stats reporting (suicides in some cases).
  • Remove "Orbs Scored" stat from game since it wasn't used
  • No quickstart if only one player in instant action match.
  • Fixed cases where players weren't getting proper scoring bonuses for prime nodes.
  • Fixed stats credit for translocator telefrags.
  • Force respawn if no teammate bots in campaign.
  • Adjusted "too close to attack" range for Manta and Viper.
  • Fixed cases where SPMA could shoot through a wall it was up against.
  • Increased incoming shell sound radius.
  • Fixed manta crouch at full speed exploit.
  • Pop vipers out of water if underwater.
  • Fixed some rail turret replication issues.
  • Improved rail turret controls.
  • Fixed sporadic sorting issues with instagib and shock beams, and occasionally other effects.
  • Fixed flag icon scaling on minimap at different resolutions
  • Fixed orb scaling in minimap at different resolutions.
  • Improved gib lighting.
  • Fixed clients seeing full redeemer explosion when non-guided redeemer is shot out of the air.
  • Fixed cases where orb spawner didn't properly animate in network games.
  • Fixed gibs not showing for clients of listen server if the gibbed player wasn't visible to the server player.
  • Fixed gibs not showing for clients of low-gore listen server.
  • Fixed big head mutator not popping at lower LODs.
  • Fixed LOD settings for fallback character mesh.
  • Improved character lighting.
  • Fixed foot placement for nearby visible players getting on hoverboard.
  • Fixed rocket launcher switching away on client before firing last three loaded rockets.
  • Fixed weapon overlay sometimes shown with hidden hands.
  • Fixed some environmental stats
  • No friendly fire mutator in Duel.
  • Fixed "player" non-existent bots showing up in voice command menu.
  • Adjusted "last second save" message priority.
  • Don't allow berserk mixed with speed freak.
  • When paging up/down on a list, when it wraps around, just wrap to the first/last element of the list, not the first + a page, that makes short lists (1.5 screens high, etc) kind of messy
  • code fix for red searchlight not following red marker