Introduction
It was the June of 2003 when I first heard about the Make Something Unreal Contest. I immediately asked Indy (Attila Malárik, the coder guy) whether he wants to participate. He liked the idea, so we started thinking about possible game ideas. On the next weekend, both of us wrote down our own ideas, and we discussed them on monday. On the list there was a railshooter, a real time strategy, bird simulator, action RPG, and we both described a kind of a puzzle/platformer game, with different balls in it, and extensive usage of physics...
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