Gameplay/VisualsThis is the real bottom line when it comes to the success or failure of UT 2003. We're happy to report that the game plays faster, feels more intense, and is much more balanced (and fun) than UT. The special moves (adrenaline moves, double-jump, double dodge jump, etc.), combined with the translocator modifications provides a better gaming experience than UT. The Karma Math Engine ragdoll effects are perfectly blended into the game, to the point where you wonder if you simply missed seeing them in UT. While the high-res textures were not included with the demo, the worlds themselves were high-poly wonders, with some breathtaking details that just defy the fact that you're still getting 80 FPS. While UT 2003 is still relatively 'spammy', the developers have gone to great lengths to try and limit this, and it shows.The models are exquisite, even without the super hi-res stuff, much more life-like than UT. They respond better when hit. The death animation sequences are superb. Still, with all the positives, we have some things we would have liked to see different. First, when you're face-to-face with another player model, you appear taller than him. Second, the models all seem too short/squat when viewed in-game. If it weren't for the glowing lights on their shoulders, you might miss them altogether, especially in a highly-detailed terrain map like Antalus. Even the guns, when they're floating on the spawn points, appear too large for the models.Graphically, the game is stunning, but not without a price. Already, a large number of gamers with less than cutting edge hardware have been forced to turn down/off many of the graphic settings that are provided in order to get acceptable gameplay. Don't forget, the demo doesn't even have the high-res graphics! Many gamers are finding themselves in a situation where they need to upgrade their hardware (video cards, in particular) if they want to stand a chance online. UT 2003 is *not* going to be for the feint of heart when it comes to hardware.Linux gameplay needs some pretty serious work, as noted earlier. While we're incredibly pleased to have a Linux version at all (and at the same time as the Windows version), it is obviously not up to snuff yet, especially when you consider how well UT Linux plays. We hope that Epic continues to work on this.
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