News Archives
The following months of news are available for your perusal. Please make your selection from the list below.
Displaying 1 to 15 (out of 49) news items:
Friday, July 3rd, 2009
FragBU: Friday July 3rd, Saturday July 4th
FragBU and July 4th, what can go wrong?
We invite you to join BU staff members and your fellow BuF'ers for two nights of intense fragging through DM, TDM, CTF, vCTF, WAR, Greed, and Betrayal. If you've never been to a FragBU event before, don't worry, it's open to anyone who wants to join us for some good old fashioned gaming mayhem.
Before you start, check out the FragBU thread in the UT3 forums for the latest news, download links to the custom content, and to leave comments. All of the content is still available through the servers fast redirect, but it is still recommended to download the files before you jump on the server if you want to jump in on the action right away. There are quite a few large map packs like the excellent and often played HOLP1 and HOLP2 that would take a while even on a fast redirect.
To check on the status of the server without opening the game, you can either check the FragBU thread or log on to the official FragBU IRC channel at #fragbu on EnterTheGame where there's always plenty of people to help you out if you need any assistance. You can also get a play by play of the matches by checking out #fragbu.reporter on ETG.
If you are patiently waiting on the server and it's currently empty don't fret, it may take a while but people will eventually join. Most players do not start joining until 10pm EST but people will join earlier if they see activity on the server. So just fire up the game and join up! If idling on the server isn't working and you do not want to wait any longer, bugging people in irc to join usually works!
We hope to see you there!
Killing Floor Update
The deadline for Wave 1 of the "
Killing Floor Grindhouse" custom map making competition is nearing. Big bucks and prizes are on the line, so get cracking!
An update is currently available for Killing Floor via Steam. You'll find that a number of tweaks and bug fixes have been implemented, along with some really good perk and gameplay tweaks that I'll be trying out ASAP.
- Fixes
- Fixed a memory leak causing performance to degrade the longer you played when in multiplayer (resulting in very low framerate sometimes in the final waves)
- Improved texture and file precaching to reduce issues with hitching
- Voice Over IP is now usable in the Lobby Menu while waiting for everyone to ready up
- Cash amount in the Trader Menu updates when someone gives you money while trading
- Improved the readability of chat fonts
- All melee weapons now have an alt-fire, which is a "power strike"
- Fixed the timing for when damage occurs from melee weapons
- Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless)
- Fixed "Connection Failed" endless loop when failing to connect to a server and clicking the Back button in the Server Browser
- Fixed Zeds sliding instead of animating online at particular times
- Fixed blowing off the limbs of live Zeds, such as the Bloat's legs
- Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds
- New Scrake behavior - the Scrake will now rage sooner, and will now keep moving toward its target when attacking. Additionally, it will randomly charge at its target when attacking, making the Scrake more effective
- Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it
- Fixed Joining as Spectator not allowing you to View players
- Fixed Spectators needing to "Ready" before game will start
- Improved some of the fonts for in-game messages and interface text
- Interface tweaks
- Perk Tweaks
- Decreased Shotgun Penetration power of the Support Perk
- Increased Ammo Capacity of Bullpup for Commando Perk
- Increased the Reload speed bonus of the Commando Perk
- Decreased the Stalker Kills requirement of the Commando Perk
- Decreased Lever Action Rifle cocking time for the Sharpshooter Perk
- Assigned 9mm to Sharpshooter Perk(9mm headshots count toward Perk and all bonuses now apply to 9mm as well)
- Reduced movement speed for Medic Perk to deter "kiting"
- Increased Reload Speed for Firebug Perk
- Increased Ammo Capacity of FlameThrower for Firebug Perk
Section 8 Closed Beta
FilePlanet is where you'll find beta keys for
Section 8, the first-person-shooter from TimeGate Studios that promises, among other things, dynamic missions for up to 32 players.
This event is a staggered beta with keys distributed first come, first served with limited access. Beta keys will be distributed on a regular schedule.
Stock DM Maps Converted For Greed
Can't get enough Greed? Diesalot and Odedge have converted the 14 DM maps that shipped with UT3 to the Greed gametype. They're also PS3 friendly. Pop into the the
release threadfor pics and download links to each.
Greed works fine with CTF maps, but the game mode is not limited to a linear layout, which is the motivation behind this conversion. The flag bases (conduits) are placed in the same spot in a central location in each map. We tried 2 sets in certain maps, but the bots would only recognize the first set. Certain pickups have either been moved, changed, or deleted.