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Viewing Post from Thursday Feb 12, 2009

Section 8 Hands-On Preview

Those fine fellows at GamesRadar have

a hands-on preview of the UE3-powered Section 8

. The game, due Q4 2009, sounds pretty promising so far.

So, maps are far more dynamic. Now all the capture points start off neutral, and players can choose to be dropped anywhere on the map. And you don’t just spawn – possibly borrowed from PlanetSide, you’re launched into the atmosphere from 15,000 feet, in a process called ‘burning-in’. This is safe the first time, as everyone else is doing the same thing – but once people start capturing and building anti-aircraft guns, it becomes a bit more treacherous.

As the battle progresses, both teams acquire requisition points, and these can be spent on (among other things) mech suits, four-man tanks, supply depots, auto-firing turrets, and sensor arrays to have the enemies plotted on your mini-map. These are all placed by players, so you won’t end up with the same old choke points. You have to react to your enemy’s tactics, instead of map knowledge.

As the battles progress, you can choose ‘Dynamic Combat Missions’ to boost you requisition points and overall team score. For example, escorting or defending a specific base anywhere on the map. You reckon you can escort a truck safely across the map? Shouldn’t be any problem. Only the enemy team will all be alerted that there’s a big reward in destroying that truck.