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Viewing Post from Saturday Feb 14, 2009

The Ball: Teotl Media Update, Website Launches

Hourences has posted some

new screenshots

from part three of the upcoming UT3 modification, The Ball: Teotl. The screenshots are of the new Gorilla boss model, a huge elevator, and the mod's new weapon.



The team, newly christened

Toltec Studios

, has grown to thirteen and now has a new website. Be sure to also check out their newly themed

forums

, hosted right here at BeyondUnreal.

Here are some more juicy details on what you can expect in the third installment.

The gorilla is a boss you will meet at the end of Teotl and it is quite large, few times larger than the player.

Both of our new levels are already about 70 percent complete and we have decided to completely redo the first half of Pehua and redo parts of Oztoc in order to bump up the overall quality of the mod and to introduce our story. We came up with a story that is based on actual myths and will explain what this ball is and why there are so many puzzles and traps deep into this volcano. Quality wise we are going to introduce enemies already in Oztoc to spread out our features a little, and we will create a few new and really cool puzzles and have those replace a few of the more generic puzzles found especially in Oztoc level 1. The original puzzles from Oztoc 1 will be moved into secret areas. In Pehua we will make the beginning of the mod much more interesting with a few large theatrical scenes and we will make the first few puzzles much more accessible. For example, you won't be required to push the ball up a ramp anymore, which is a bit too difficult so early in the mod.

The weapon, made by Tores and concepted by Pesti will replace the Impact hammer, technically turning us into a total conversion as we now got rid of all UT3 content. The wheel on the side will spin around and rapidly push the hammer and magnet at the front back and forth. The crystals in the skulls eye sockets will change color dependent on the weapon mode you are in.